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The influence of the applied technologies on estimating graphical representations

Ilona Heldal,Beata Stahre Wästberg,Maria Spante,Monica Billger-2008-01-01-Chalmers Publication Library (Chalmers University of Technology)
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TL;DRAbstract

By using Virtual Reality systems, or Virtual Environments (VEs), complex models can be designed and developed on a large scale and their features visualized, simulated, discussed and documented. These models are claimed to replace expensive physical models, and are highly appreciated for projects in architecture. People can, however, experience models of the same artifact differently for different visualization technologies. The study presented in this paper follows up a large earlier experimental study that compared experiences and performance of working with full-scale models in different VEs. Quantitative and qualitative data were collected from 286 different first-time users on size and colors. They worked alone or collaborated in pairs on a puzzle-solving task for approximately 20 minutes. The virtual models on a Rubik type puzzle were implemented as similarly as possible in the different VEs. Earlier results showed correlation between experiences, performance and immersiveness of

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By using Virtual Reality systems, or Virtual Environments (VEs), complex models can be designed and developed on a large scale and their features visualized, simulated, discussed and documented. These models are claimed to replace expensive physical models, and are highly appreciated for projects in architecture. People can, however, experience models of the same artifact differently for different visualization technologies. The study presented in this paper follows up a large earlier experimental study that compared experiences and performance of working with full-scale models in different VEs. Quantitative and qualitative data were collected from 286 different first-time users on size and colors. They worked alone or collaborated in pairs on a puzzle-solving task for approximately 20 minutes. The virtual models on a Rubik type puzzle were implemented as similarly as possible in the different VEs. Earlier results showed correlation between experiences, performance and immersiveness of

Keywords

Computer scienceArtifact (error)Human–computer interactionVisualizationScale (ratio)Virtual realityTask (project management)Data science

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