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Open AccessDissertation10.47749/t/unicamp.2013.918063

As relações entre abstração reflexiva e condutas de escolares no jogo Hora do Rush

TL;DRAbstract

Based on the Epistemology and Psychology Genetic Jean Piaget, the present study aimed to characterize the conduct of gaming in school the 5th, 7th and 9th grades of elementary school, analyze the mistakes made by the students, to identify the levels of reflective abstraction and relate reflective abstraction levels to conduct gaming. Participants were thirty students in the public schools, respectively 10 students in the 5th , 7th and 9th grades of elementary school. The selection of participants was obtained through random draw. The procedure for data collection featured four individual meetings that were used in the Proof of Abstractions from actions Displacements and their Coordinators and the game Rush Hour. The data were analyzed qualitatively and quantitatively. When considering the successful solution of the letters of challenge with the minimum number of shifts, significant differences were found between the proportion of the same ten cards. With respect to the conduct of gamin

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Based on the Epistemology and Psychology Genetic Jean Piaget, the present study aimed to characterize the conduct of gaming in school the 5th, 7th and 9th grades of elementary school, analyze the mistakes made by the students, to identify the levels of reflective abstraction and relate reflective abstraction levels to conduct gaming. Participants were thirty students in the public schools, respectively 10 students in the 5th , 7th and 9th grades of elementary school. The selection of participants was obtained through random draw. The procedure for data collection featured four individual meetings that were used in the Proof of Abstractions from actions Displacements and their Coordinators and the game Rush Hour. The data were analyzed qualitatively and quantitatively. When considering the successful solution of the letters of challenge with the minimum number of shifts, significant differences were found between the proportion of the same ten cards. With respect to the conduct of gamin

Keywords

AbstractionTest (biology)PsychologySelection (genetic algorithm)Mathematics educationSocial psychologyComputer scienceArtificial intelligence

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