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Open AccessArticle10.25439/rmt.27586788

Undiscovered worlds, real-time procedural generation of virtual three-dimensional spaces

Stefan Greuter-2011-03-30-RMIT Research Repository (RMIT University Library)
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TL;DRAbstract

This study attempted to create a game world of enormous proportions that consisted of a visual variety of procedurally generated and distributed objects. A framework was designed to accommodate several procedural generation approaches for the various components of the virtual space. <br><br>Game worlds have become increasingly larger and more detailed over the last decade. The approach to manually create all the objects in a game world has become more and more problematic as the increase of workload demands a higher commitment of time and resources and the current solution to “hire more artists” does not scale well with the higher demands of future game worlds. <br><br>The approach to reuse a limited collection of objects to fill a game world with content is also problematic, as this repetition can be recognised by the players. As a result, the frequent repetition of geometries and textures becomes more obvious and runs the risk of boring the player. Moreover, such frequent repetition

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This study attempted to create a game world of enormous proportions that consisted of a visual variety of procedurally generated and distributed objects. A framework was designed to accommodate several procedural generation approaches for the various components of the virtual space. <br><br>Game worlds have become increasingly larger and more detailed over the last decade. The approach to manually create all the objects in a game world has become more and more problematic as the increase of workload demands a higher commitment of time and resources and the current solution to “hire more artists” does not scale well with the higher demands of future game worlds. <br><br>The approach to reuse a limited collection of objects to fill a game world with content is also problematic, as this repetition can be recognised by the players. As a result, the frequent repetition of geometries and textures becomes more obvious and runs the risk of boring the player. Moreover, such frequent repetition

Keywords

Variety (cybernetics)Computer scienceProcedural modelingVirtual worldMetaverseHuman–computer interactionVirtual realityComputer graphics (images)

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