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ReWiiRe (Research in Wii Rehabilitation) : user involvement in the development of a personalised rehabilitation system for arm re-education after stroke

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Introduction: Virtual reality gaming systems, such as Nintendo Wii, are increasingly used in rehabilitation to deliver the intensity and repetition of practice necessary to enhance recovery. This abstract reports serviceuser (SU) involvement in the ReWiiRe project (www.rewiire.org.uk); which investigated feasibility and acceptability of rehabilitation using Wii and the development of a personalised stroke treatment (PST), using adapted Wii technology, for arm re-education post-stroke. SUs worked collaboratively with therapists and engineers to develop data-collection tools (aphasia-friendly questionnaire, interview schedules); advised on design and testing of equipment prototypes and design and content of bespoke exercises and games, ensuring that PST was relevant and meaningful. A SU participated in a two week case-study testing PST. Method: Mixed methods: questionnaire, semi-structured interviews and single case-study. Results: 33 questionnaires and 10 interviews were completed. 87.9

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Introduction: Virtual reality gaming systems, such as Nintendo Wii, are increasingly used in rehabilitation to deliver the intensity and repetition of practice necessary to enhance recovery. This abstract reports serviceuser (SU) involvement in the ReWiiRe project (www.rewiire.org.uk); which investigated feasibility and acceptability of rehabilitation using Wii and the development of a personalised stroke treatment (PST), using adapted Wii technology, for arm re-education post-stroke. SUs worked collaboratively with therapists and engineers to develop data-collection tools (aphasia-friendly questionnaire, interview schedules); advised on design and testing of equipment prototypes and design and content of bespoke exercises and games, ensuring that PST was relevant and meaningful. A SU participated in a two week case-study testing PST. Method: Mixed methods: questionnaire, semi-structured interviews and single case-study. Results: 33 questionnaires and 10 interviews were completed. 87.9

Keywords

RehabilitationBespokePhysical medicine and rehabilitationStroke (engine)TelerehabilitationPhysical therapyUsabilityPsychology

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