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Designing a technology mash-up to support remote physical-digital fashion design collaboration

Jason Yang-2014-11-30-The University of Queensland
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TL;DRAbstract

Due to high labour costs, most companies have changed their business strategy by outsourcing their manufacturing process to manufacturers in China instead of manufacturing locally. Therefore there is an increase in need to support remote collaboration in the fashion industry. The achievement of a shared understanding of the design problem, the shared design artefacts and the solutions is vital for any remote collaboration to happen successfully. One of the problems the fashion design industry faces, in the context of distributed collaboration, is that there is a barrier between the physical artefacts associated with the process of fashion design, and the digital version of artefacts or the representation of those artefacts through technology. From the Human-Computer Interaction point of view, the physical and digital barrier can be seen as a ‘social technical intersection’. To explore this problem from an interaction design perspective, this thesis describes the design and evaluation o

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Due to high labour costs, most companies have changed their business strategy by outsourcing their manufacturing process to manufacturers in China instead of manufacturing locally. Therefore there is an increase in need to support remote collaboration in the fashion industry. The achievement of a shared understanding of the design problem, the shared design artefacts and the solutions is vital for any remote collaboration to happen successfully. One of the problems the fashion design industry faces, in the context of distributed collaboration, is that there is a barrier between the physical artefacts associated with the process of fashion design, and the digital version of artefacts or the representation of those artefacts through technology. From the Human-Computer Interaction point of view, the physical and digital barrier can be seen as a ‘social technical intersection’. To explore this problem from an interaction design perspective, this thesis describes the design and evaluation o

Keywords

Context (archaeology)SophisticationIndustrial designComputer scienceHuman–computer interactionEngineeringEngineering design processProcess (computing)

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