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Musicianship and gaming: investigating adolescents’ experiences

Kyle Little-2013-01-01-Research Online (University of Wollongong)

TL;DRAbstract

Guitar Hero and Rock Band have become increasingly popular within the realm of video gaming due to their engaging nature through the use of popular music. Despite the potential for these games to provide valuable learning opportunities, there is limited research to demonstrate any impact on a player’s musicianship. This study addresses this gap by investigating adolescents' experiences with music games to discover the impact of music gaming on their musical skills and knowledge to determine whether these games develop their musicianship.\nA phenomenological approach was used to examine the experiences of five adolescents when playing the music games Guitar Hero and Rock Band. The study was guided by three research questions: (1) What do adolescents experience when playing music games? (2) How does playing Guitar Hero and Rock Band impact an adolescent’s musicianship? (3) What educational opportunities does engaging with these games provide? The study was framed using Elliott's (1995) t

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Guitar Hero and Rock Band have become increasingly popular within the realm of video gaming due to their engaging nature through the use of popular music. Despite the potential for these games to provide valuable learning opportunities, there is limited research to demonstrate any impact on a player’s musicianship. This study addresses this gap by investigating adolescents' experiences with music games to discover the impact of music gaming on their musical skills and knowledge to determine whether these games develop their musicianship.\nA phenomenological approach was used to examine the experiences of five adolescents when playing the music games Guitar Hero and Rock Band. The study was guided by three research questions: (1) What do adolescents experience when playing music games? (2) How does playing Guitar Hero and Rock Band impact an adolescent’s musicianship? (3) What educational opportunities does engaging with these games provide? The study was framed using Elliott's (1995) t

Keywords

PsychologySocial psychologyCognitive psychologyInternet privacyComputer science

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