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Personalised Gaming Using Learning Technology

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This Bachelor Thesis is part of the Bachelor Computer Science and Engineering program at Delft University of Technology. During this project the team had to create an extension to an existing game framework. This extension consisted of improved artificial intelligence for the antagonist and a maze generator that could be re-used as a library. The original framework consisted of a game that was implemented in Unity. The game featured a bug that had to traverse several mazes that were interconnected by portals. These portals would allow it to travel between mazes. The mazes also featured an antagonist that will pursue the player and attempt to kill it. The intention of the game is to be challenging and difficult, and allow the framework to easily modify the difficulty settings. The game has an atmosphere that resembles a horror game and should be scary to a certain extent. The implementation of the artificial intelligence was done with Rain AI, a freely distributed library that is used i

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This Bachelor Thesis is part of the Bachelor Computer Science and Engineering program at Delft University of Technology. During this project the team had to create an extension to an existing game framework. This extension consisted of improved artificial intelligence for the antagonist and a maze generator that could be re-used as a library. The original framework consisted of a game that was implemented in Unity. The game featured a bug that had to traverse several mazes that were interconnected by portals. These portals would allow it to travel between mazes. The mazes also featured an antagonist that will pursue the player and attempt to kill it. The intention of the game is to be challenging and difficult, and allow the framework to easily modify the difficulty settings. The game has an atmosphere that resembles a horror game and should be scary to a certain extent. The implementation of the artificial intelligence was done with Rain AI, a freely distributed library that is used i

Keywords

Computer scienceBachelorExtension (predicate logic)Generator (circuit theory)TraverseArtificial intelligenceTree (set theory)State (computer science)

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