CitedEvidence
User Settings
Article

IBR-Assisted Volume Rendering

40

TL;DRAbstract

Volume rendering at interactive frame rates remains a challenge, especially with today’s increasingly large datasets. We propose a framework, using concepts from Image-Based Rendering (IBR), that decreases the required framerate for the volume renderer significantly. All the volume renderer needs to supply is a set of renderings at ‘key’ view points, and the IBR renderer will interpolate the intermittent frames at good accuracy. The IBR provides methods to handle both opaque and transparent datasets, and is an inexpensive process that can be run on the user’s desktop machine.

Chat with Paper

AI Agents for this Paper

Volume rendering at interactive frame rates remains a challenge, especially with today’s increasingly large datasets. We propose a framework, using concepts from Image-Based Rendering (IBR), that decreases the required framerate for the volume renderer significantly. All the volume renderer needs to supply is a set of renderings at ‘key’ view points, and the IBR renderer will interpolate the intermittent frames at good accuracy. The IBR provides methods to handle both opaque and transparent datasets, and is an inexpensive process that can be run on the user’s desktop machine.

Keywords

Rendering (computer graphics)Computer scienceComputer graphics (images)Volume rendering3D renderingImage-based modeling and renderingReal-time renderingVolume (thermodynamics)

Chat

Click to start Chat