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ABSTRACT creating animation in blogs. In this system, animation This paper introduces an animation story generation system called WordsAnime using the animation database provided by animation CGM (consumer generated media). A user generates a story by repeating the steps of inputting scenarios and viewing animations. The system presents manual, semiautomatic, and fully automatic modes of creating scenarios using a common knowledge that links different scenarios with each other. The system automatically extracts the common knowledge of the IF–THEN rules via scenario generation. This paper reports attempt to capture common sense knowledge through the workshops on WordsAnime for children. Author Keywords Common sense knowledge, story generation, consumer generated media. ACM Classification Keywords I.2.6. Learning: Knowledge acquisition. INTRODUCTION WordsAnime was developed for automatically generating content of a three dimensional animation story by inputting or selecting a user’s simp
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ABSTRACT creating animation in blogs. In this system, animation This paper introduces an animation story generation system called WordsAnime using the animation database provided by animation CGM (consumer generated media). A user generates a story by repeating the steps of inputting scenarios and viewing animations. The system presents manual, semiautomatic, and fully automatic modes of creating scenarios using a common knowledge that links different scenarios with each other. The system automatically extracts the common knowledge of the IF–THEN rules via scenario generation. This paper reports attempt to capture common sense knowledge through the workshops on WordsAnime for children. Author Keywords Common sense knowledge, story generation, consumer generated media. ACM Classification Keywords I.2.6. Learning: Knowledge acquisition. INTRODUCTION WordsAnime was developed for automatically generating content of a three dimensional animation story by inputting or selecting a user’s simp
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