Design and Implementation of a Hardware Coprocessor for Ray Caster Volume Rendering
TL;DRAbstract
This paper discusses the implementation of an hardware coprocessor for volume rendering. This type of applications requires much storage and computational resources. However, high performance processing isn’t easily achieved without dedicated hardware. The proposed approach takes full advantage of reconfigurable hardware, which allows sharing the same hardware among different applications, thus saving the investment cost of specific coprocessors for each application.
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This paper discusses the implementation of an hardware coprocessor for volume rendering. This type of applications requires much storage and computational resources. However, high performance processing isn’t easily achieved without dedicated hardware. The proposed approach takes full advantage of reconfigurable hardware, which allows sharing the same hardware among different applications, thus saving the investment cost of specific coprocessors for each application.
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